The game economy
IFC simulates the economy of real football: a currency, the coins, circulating between players, clubs and organizations through contracts, transfers and competitions. And since the quantity of coins is finite, every coin keeps its value.
Contracts and salaries

A club signs its players with a real contract: signing bonus, weekly salary, duration, release clause. Every week, the treasury pays the salaries, and a club that stops paying sees its players free to leave. The wage bill is a management decision, not a detail.
Learn more: Contracts and Salaries and release clause.
The transfer market

A player under contract is recruited like in real life: the buying club offers a fee to the selling club and new terms to the player, and all three parties must say yes. The seller reinvests the fee in new talent; a player at the end of their contract leaves for free.
Learn more: Transfers.
Competitions with stakes

Organizations give weight to their competitions: entry fees paid to the organizer, a deposit returned to the teams that see it through (lost in case of forfeit) and a reward in coins for the winner. The league's weekly podiums also pay out coins and trophies.
Learn more: Coin competitions.
A currency that keeps its value
The total quantity of coins is limited: they are issued from a single central reserve and platform fees flow back into it. No infinite inflation, no rewards handed out on a conveyor belt: earning coins means something.
Enter the economy
Sign your first contract: open the platform, or explore the details in the Guide.