Contracts
A contract binds a player to a team in exchange for a salary. Only the captain (GM) offers contracts.
What makes up a contract
| Field | Detail |
|---|---|
| Signing bonus (coins) | Paid once at signing |
| Weekly salary (coins) | Debited every week |
| Duration (weeks) | Length of the contract (≥ 1) |
| Release clause (coins) | Amount to release the player ("None" if empty) |
| Salary mode | Manual or Automatic (see Salaries & clause) |
In practice, the captain fills in these fields in the contract form:
Once sent, the contract takes its course. Each tab shows a case: signing, salary payment, an unpaid wage, auto mode, and the release clause.
- Signing
- Salary
- Unpaid (manual)
- Auto salary
- Release clause
Offering a contract (captain)
Team Contracts section → 4-step flow:
- Choose a player — from the approved roster, excluding players already under contract or with a pending offer.
- Set the terms — bonus, salary, duration, clause, mode. Defaults: bonus 0, salary 0, duration 4, manual mode.
- Send — the offer moves to the Pending offer status.
- The player must sign to activate the contract.
Player side: sign or decline
In My contracts → Offers received, each offer shows the team, the salary/week × duration, the bonus and the clause:
- Sign → the contract becomes Active.
- Decline → the offer is Declined.
A single active contract
A player can only have one active contract (per game edition). If they try to sign while already committed, the guided "Get released to sign" flow opens — see Transfers & release.
Contract statuses
| Status | Meaning |
|---|---|
| Pending offer | Offered, not yet signed |
| Active | Signed, in progress |
| Expired | Duration elapsed |
| Terminated | Voluntarily ended |
| Clause paid | The player paid their clause |
| Transferred | Left via a transfer |
| Declined | The player declined |
| Withdrawn | The captain withdrew the offer |