Salaries & release clause
The two salary modes
Manual mode
"You pay every week by hand. 48 h late → the player can break free for free."
- Each week, an installment becomes To pay.
- The captain clicks Pay (amount) to debit the treasury.
- Without payment within 48 h → the installment moves to Overdue, and the player can click Break (unpaid) to terminate for free.
Automatic mode
"The system debits the team wallet every week. 2 unpaid → auto-termination."
- Automatic debit every week.
- If the balance is insufficient → installment Missed.
- 2 missed installments → contract terminated automatically.
Paying salaries (captain)
| Action | Effect |
|---|---|
| Pay (amount) (on a contract) | Settles the weeks owed on that contract |
| Pay the week (total) | Settles all manual salaries owed by the team |
Confirmation: "N week(s) of salary paid." or "No salary owed for now (already up to date)."
Salary history
When you open an active contract, you see one line per week, with a status:
| Status | Meaning |
|---|---|
| Paid | Salary paid |
| To pay | Pending (manual mode) |
| Overdue | More than 48 h late (manual mode) |
| Missed | Auto-debit failed |
The release clause
An amount a player pays (from their wallet) to break their contract early. The amount goes into the team treasury.
- From My contracts, Clause (amount) badge on the active contract → Pay the release clause → Confirm payment. The contract moves to Clause paid, and the player becomes free again.
- Also used to get unblocked to sign elsewhere (see Get released to sign).
End-of-contract costs (recap)
| Action | Cost | Who pays | Beneficiary |
|---|---|---|---|
| Terminate (captain) | 1 week of salary | Team treasury | Player |
| Pay the clause (player) | Clause amount | Player | Team treasury |
| Break for non-payment (player) | Free | — | — |