Skip to main content

Salaries & release clause

The two salary modes

Manual mode

"You pay every week by hand. 48 h late → the player can break free for free."

  • Each week, an installment becomes To pay.
  • The captain clicks Pay (amount) to debit the treasury.
  • Without payment within 48 h → the installment moves to Overdue, and the player can click Break (unpaid) to terminate for free.

Automatic mode

"The system debits the team wallet every week. 2 unpaid → auto-termination."

  • Automatic debit every week.
  • If the balance is insufficient → installment Missed.
  • 2 missed installments → contract terminated automatically.

Paying salaries (captain)

ActionEffect
Pay (amount) (on a contract)Settles the weeks owed on that contract
Pay the week (total)Settles all manual salaries owed by the team

Confirmation: "N week(s) of salary paid." or "No salary owed for now (already up to date)."

Salary history

When you open an active contract, you see one line per week, with a status:

StatusMeaning
PaidSalary paid
To payPending (manual mode)
OverdueMore than 48 h late (manual mode)
MissedAuto-debit failed

The release clause

An amount a player pays (from their wallet) to break their contract early. The amount goes into the team treasury.

  • From My contracts, Clause (amount) badge on the active contract → Pay the release clauseConfirm payment. The contract moves to Clause paid, and the player becomes free again.
  • Also used to get unblocked to sign elsewhere (see Get released to sign).

End-of-contract costs (recap)

ActionCostWho paysBeneficiary
Terminate (captain)1 week of salaryTeam treasuryPlayer
Pay the clause (player)Clause amountPlayerTeam treasury
Break for non-payment (player)Free