The league match
Every The League match has its dedicated page: a poster of the two teams with their division, a countdown, the points breakdown and a real-time match chat.

Before kick-off
The page shows a countdown to 9 PM. Use it to get organized with your opponent in the match chat (platform, lobby, house rules). Messages are visible to both teams and arrive in real time.
The check-in
At kick-off, each team has 5 minutes to check in on the match page. Only captains and co-captains can check in.
| Situation at the end of the 5 minutes | Outcome |
|---|---|
| Both teams checked in | The match is confirmed, time to play |
| Only one team checked in | Walkover in favor of the team that showed up |
| Neither team checked in | Match canceled, no points are exchanged |
Score entry stays locked until both teams' presence is confirmed.
Entering the score
After the game, each team enters the score from the match page:
- if the two entries match, the score is validated immediately;
- if only one team entered a score, it is validated automatically after a short delay (a validation countdown is shown);
- in case of a disagreement, the entries cancel out and must be redone.
The points breakdown
The Points breakdown panel shows, before you even play, what each outcome is worth: both teams' current points, the win probability, and the gains or losses for a win, a draw or a loss. Beating a stronger team pays more. The system is detailed in Divisions & standings.
The match log
Below the chat, the log traces the official steps: pairing, check-ins, score entries and validation.