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Score disputes

When both teams enter different scores, a dispute opens. The league gives you two tools to settle it: screenshot proof and calling an admin.

Your proof: the end-of-match screenshot

When entering the score, each team can attach a screenshot of the end-of-match screen (the score screen the game displays). Both players see the same final screen: two honest screenshots always match.

Make it a habit

Capture the end screen after every match, before leaving the lobby. It is your only proof in case of a disagreement.

Calling an admin

If the disagreement persists, a captain or co-captain of either team can call an admin from the match page:

  • the call locks a 100-coin stake, taken from the team's wallet and held in escrow by the federation;
  • a reason is required (explain the disagreement in a few words);
  • the federation staff is notified immediately, and the call is recorded in the match journal.
The stake is mandatory

If the team's wallet cannot cover the 100 coins, the call is refused. The stake discourages abusive calls: it is refunded when your score is validated.

The 12-hour window

The first call opens a 12-hour window during which the opposing team can counter-stake (call an admin in turn, under the same conditions: 100 coins and a reason). Its captains are notified.

Situation when the 12 hours elapseOutcome
No counter-stakeThe staking team's score is validated automatically, and its stake is refunded
Both teams stakedThe dispute is contested: an admin reviews the proofs and decides

Not counter-staking counts as accepting: if you are sure of your score, stake; otherwise, let the window expire.

When an admin decides

On a contested dispute, the admin relies on the end-of-match screenshots provided by both teams. The decision sets the score, is recorded in the match journal and notified to both teams.